==== Meshes: 3
- Mesh 'A' vtx:4 face:1 loop:4 edge:4
    - 0 1 3 2 
    - 0/2 0/1 1/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -0.500, 0.000)
    - (0.500, -0.500, 0.000)
    - (-0.500, 0.500, 0.000)
    - (0.500, 0.500, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'st' FLOAT2 CORNER
    - (0.000, 0.000)
    - (1.000, 0.000)
    - (1.000, 1.000)
    - (0.000, 1.000)

- Mesh 'A.001' vtx:4 face:1 loop:4 edge:4
    - 0 1 3 2 
    - 0/2 0/1 1/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -0.500, 0.000)
    - (0.500, -0.500, 0.000)
    - (-0.500, 0.500, 0.000)
    - (0.500, 0.500, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'st' FLOAT2 CORNER
    - (0.000, 0.000)
    - (1.000, 0.000)
    - (1.000, 1.000)
    - (0.000, 1.000)

- Mesh 'A.002' vtx:4 face:1 loop:4 edge:4
    - 0 1 3 2 
    - 0/2 0/1 1/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -0.500, 0.000)
    - (0.500, -0.500, 0.000)
    - (-0.500, 0.500, 0.000)
    - (0.500, 0.500, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'st' FLOAT2 CORNER
    - (0.000, 0.000)
    - (1.000, 0.000)
    - (1.000, 1.000)
    - (0.000, 1.000)

==== Point Clouds: 1
- PointCloud 'point_instancer' points:1
  - attr 'mask' BOOLEAN POINT
    - 1 
  - attr 'orientation' QUATERNION POINT
    - (0.929, 0.301, 0.205, -0.066)
  - attr 'position' FLOAT_VECTOR POINT
    - (0.000, 0.000, 0.000)
  - attr 'proto_index' INT POINT
    - 0 
  - attr 'scale' FLOAT_VECTOR POINT
    - (1.000, 1.000, 1.000)

==== Objects: 6
- Obj 'A' MESH data:'A'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'A.001' MESH data:'A.001'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'A.002' MESH data:'A.002' par:'main_inst1'
  - pos 0.000, 0.000, 0.000
  - rot 0.627, 0.435, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'main_inst1' EMPTY par:'root'
  - pos -2.680, -1.249, -0.181
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'point_instancer' POINTCLOUD data:'point_instancer' par:'main_inst1'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - 1 modifiers
    - NODES 'GeometryNodes'
- Obj 'root' EMPTY
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

